ndp microgames
Each microgame is a short game experiment published in full-color magazine format.
All microgame customers get access to the ndp microgames PDF library, which will be updated with PDFs of each microgame as they become available.
Issue #1: Witness The Murder of Your Father and Be Ashamed, Young Prince
The King has been murdered. The only witnesses, his sons, gather to determine who committed the foul deed - and, more importantly, decide upon the heir to the throne. There is not much time. If a successor is not named by sundown, the agreements that the King had struck with Crow, the demon-god of trickery, will be broken and the kingdom will perish in a tide of blood and fire. Can you save your fathers kingdom?
Witness the Murder of Your Father and Be Ashamed, Young Prince is a short-form fiction game for 3-6 players.
Players take on the roles of princes trying to determine the truth of what happened to their father. In the space of an hour, the players come up with the story of what happened to the King as well as determine the fate of the kingdom.
Be Ashamed Young Prince is available as a 8.5"x11" 8 page full color magazine, and as a 9-page PDF. It was released in 2011.
Ordering Information
print+pdf $5 | PDF $2
MagCloud (print + pdf) | Purchase Direct (pdf) | RPGNow (pdf) | IPR (pdf)
More Information
This game was originally written for a design challenge conducted in October of 2008, by Jonathan Walton. The original contest entry can be read here. The published game has been simplified and rewritten, and includes designer notes based on the feedback from the contest.
The game does require a set of components to play: two different-colored sets of glass beads, poker chips or any other objects not able to be differentiated by touch, and one coin, die, or other object that is able to be told apart by touch, as well as an opaque bag.
This publication was made possible the contributions of 69 backers to its Kickstarter campaign, which raised 450% of the target goal. Many thanks to all of the backers!
Reviews
Amy Garcia (7/22/11) If you are completely unaware to the things I LOVE in roleplaying games, well Tangibility is my deal. Having physical objects that represent ideas or rules causes the game to be on a completely different level. Tangibility forces the characters to behave differently simply from the physical and visual feedback of having a token.
Because this token is considered currency in games, players will begin to act as if they have real money. Do I invest in this? Do I hold off and use it at a different juncture? It’s completely brilliant.
